If your base uses more then 20 MW power you should produce power by gas. I´m using a tool CpuCores optimising the cpu spread of the game on real cores gave me 5 FPS more boosted from 22 FPS to 27 wich is alot in my opinion but still i got micro lags droping to 4 FPS while moving.ĩ. Only use windows if you need them (grow Room) thx to Amallore discovered this.Ĩ. Our power room saved us more then one time, automaticly turning of the power of rooms wich are not have a high priorety depending on the over all power left in the sum of all our batterys.ħ. If you dont wanna move the Solar Panels in late game around make sure you build them as high as your higest building will be so nothing will cast a shadow on them.ĥ. If you do it my way every room can pump stuff in and out the big storage tanks thrue only one pipe.Ĥ. What i mean by that is, dont have pressure pumps or valves between the tank and the pipes connecting the rooms. your pipe system should be setup like a tank extension.
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Your pc dosent have to load detailed things of more then one room.ģ. Make sure if you look from one building towards the other you dont get cables displayed so Spread Buildings and connect them by hallways.Ģ. So if i would start our base from scratch what would i change?ġ. So first of all here is our save file if you are intrested. AMD cpus where in our tests on our map about 50% worse Im not talking about the server im talking about the clients. The problem is even realy good Intel CPU´s cant handle that. Our Map has around 13000 things all in one spot. If you planing to build your base as a big cube forgett it. You should spread your different buildings around. Me and my team a running in a Performance problem and if you dont wanna walk the same road